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- Daruma Otoshi Loses His Stomach HIRAGANA ONLY VERSION
Daruma Otoshi Loses His Stomach HIRAGANA ONLY VERSION
Daruma Otoshi-san teaches the reader how to play this traditional Japanese game. With many words of encouragement, the reader makes good progress, until the end when something goes wrong. This story demonstrates using a number of simple conjunction words as well as including many common, useful expressions used when playing games.
Key Language:
Cultural Focus: Teaches how to play Daruma Otoshi
Language for playing games; いい です よ, がんばって ください, よく できました, だいじょうぶ, あぶない, できます か, よかった です, おうえん して います, こわい,やった ね, じゃ
Conjunctions; さいしょ, つぎ, でも, さいご
Colours; あお, ちゃいろ, あか, きいろ, みどり
With free access to bilingual and Japanese-only audio books and hiragana chart bookmark, this 40 page picture book has been written for primary aged beginner/intermediate level of Japanese, (ideally Year 3 and 4 Strand of the Australian Curriculum but can also be used for Year 5 and 6).
Each colourful page is presented in hiragana only until the end of the story. Once the story is complete, there are easily identifiable white pages with the English meaning, clearly linked to the matching kanji page number, so that children are able to refer to this page when they are unsure of meaning as they go.
The book is generously sized at 20.6cm by 20.6 cm making it easy to hold and images and words clear and easy to see. Printed locally in Australia on quality paper, this book has been made to last in a classroom, library or home with long term use in mind.
ACARA Year 3 to Year 4 Content Descriptions Daruma Otoshi Loses His Stomach
Socialising
Interact with the teacher and peers to exchange information about self, family, friends and favourite things, and likes and dislikes, and to express praise, support and respect for others
[Key concepts: communication, information, self, family, respect; Key processes: introducing, interacting, describing] (ACLJAC127 )
Creating
Participate in and respond to imaginative texts such as interactive stories and performances, for example by acting out responses or making simple statements to identify and compare favourite characters and elements
[Key concepts: response, expression; Key processes: participating, imagining, creating, interpreting] (ACLJAC132)
Reflecting
Notice what is similar or different to own language and culture when interacting in Japanese in different contexts and situations
[Key concepts: respect, culture, similarity and difference, communication; Key processes: identifying, explaining, experimenting, reflecting] (ACLJAC136 )
UNDERSTANDING
Systems of language
Understand that hiragana symbols can be combined to represent words
[Key concepts: consonant, vowel, kana, foot, mora, rhythm, pronunciation; Key processes: recognising, differentiating, demonstrating] (ACLJAU138 )
Recognise the systematic order within the hiragana character set; commence hiragana script writing and recognise and write frequently used kanji
[Key concepts: character, kana and kanji, stroke order, font; Key processes: recognising, tracing, reading, writing] (ACLJAU139)
Understand and identify elements of basic grammar and sentence structure and interaction patterns
[Key concepts: verb conjugation, particles, word order, vocabulary, counter; Key processes: describing, indicating, identifying, questioning] (ACLJAU140 )
© Australian Curriculum, Assessment and Reporting Authority (ACARA) 2009 to present, unless otherwise indicated. This material was downloaded from the ACARA website (www.acara.edu.au) (accessed [November 2020]) and was modified. The material is licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). ACARA does not endorse any product that uses ACARA material or make any representations as to the quality of such products. Any product that uses material published on this website should not be taken to be affiliated with ACARA or have the sponsorship or approval of ACARA. It is up to each person to make their own assessment of the product.